Balancing Blog Series: May 2016 Update

Balancing Blog Series: May 2016 Update

We have a small balancing update going out that is all about time! Full armies will be ready much faster, the Bowler gets a minor buff, and matchmaking search timeouts have been increased for top players.

  • 2x faster brewing for all Spells
  • 2x faster training for Dragon, Witch and Wall Breaker
  • 3x faster training for Golem, Lava Hound and P.E.K.K.A
  • Hugely reduced Hero regeneration times
  • Faster training also for Balloon, Wizard, Healer, Valkyrie and Bowler
We're looking to get players battling with full and well-balanced armies much more often than before. Waiting several hours for heavy armies will be a thing of the past. Army building boosts still provide a 4x speed boost atop this - blazing fast!

Gameplay balance: Bowler starts attacking much faster when reaching a target

The Bowler landed a bit softer than he would have liked. While we continue to watch how strategies evolve with this new troop, a faster first-attack speed (similar to the recent Valkyrie buff) will make sure Bowlers don't lag behind the rest of the army.

Maximum timeout searching for opponents raised from 5 to 30 minutes

This change mainly affects players at very high Trophy counts who are familiar with waiting in the clouds for targets. Previously, the game would ask you to tap a “Retry” button after a 5-minute matchmaking timeout. Now that tap is only required every 30 minutes to keep on searching.

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1 Comments:

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