Clash of Clans

Clash of Clans Tactics: Attack Tactics

April Updates

New Trophy Leagues

Clash of Clans

Clash of Clans Tactics: About us

Clash of Clans: May Updates

New Town Hall level 10

Clash of Clans

Clash of Clans Tactics: Defense Tactics

Clash of Clans: June Updates

New Freeze Spell

Clash of Clans: Two Years of Clash!

Happy Anniversary, Chief!

Clash of Clans: December Updates

Clash of Clans Tactics: Winter is Here!



December 2014 Update: Winter is here!

Bundle up, Clashers! The Winter Update is finally here

Save multiple layouts for your Village and War Base!! Switch, copy and edit layouts at any time - even finish later!

Hey Chief, how do you like the Multi Layout Editor?

Introducing the Layout Editor
✔ Save multiple layouts for both your home Village and your War Base!
✔ Switch between layouts easily at any time
✔ Make copies of existing layouts or build new layouts from scratch
✔ Edit inactive layouts at any time - you can even take a break and finish later!

New collector levels, and other economy balancing changes!

He’s big, he’s furious and he’s coming soon! Level 7 Giants are stomping into Town Hall 10!!


New goodies
✔ Level 12 Gold Mines and Elixir Collectors at Town Hall 8!
✔ Level 7 Giants are stomping into Town Hall 10
✔ Compare your clan to others in clan local leaderboards!

The weather forecast in Clash predicts ARROW showers!! Soon your Archer Tower will shoot twice as fast, but each arrow does only half the damage.


Other improvements
✔ Under attack? You can now watch a live replay while waiting to load your Village!
✔ Hero ability icons now show remaining hitpoints and will start flashing when low - use their ability to recover some HP!
✔ Resume boost button now shows how much time is remaining for the boost
✔ Improved level display for troops/heroes/spells
✔ Pending join requests are now limited to 10 per clan to prevent spamming (additional join requests cannot be sent)

Economy balancing
✔ Upgrading Walls with Elixir is now available only when upgrading to Wall level 9 and higher
✔ The first Dark Elixir Drill is now available at Town Hall 7
✔ The second Dark Elixir Drill is now available at Town Hall 8
✔ Dark Elixir Drill maximum capacity has been increased on all levels

Combat balancing
✔ Archer Towers now shoot twice as fast to better take down weak hordes (total damage remains unchanged)
✔ Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same)
✔ Army camps have heavily decreased hitpoints - no more stubborn campfires!
✔ Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
✔ Hitpoint values have been adjusted slightly for many other buildings
✔ Lava Pup HP has been slightly decreased