Mar 2016 Update
"The Bowler"
Full details here!
Version 8.212.1 // 21 Mar 2016
New Content:
- New unit Bowler at Town Hall 10
- Inferno Tower level 4 at Town Hall 11
- Mortar level 9 at Town Hall 11
- Hog Rider level 6 at Town Hall 10
- Valkyrie level 5 at Town Hall 10
- Goblin level 7 at Town Hall 10
Town Hall 11
- Grand Warden Life Aura and Eternal Tome range reduced slightly
Town Hall 10, 11
- Inferno Tower Multi-mode acquires new targets faster
- Town Hall 10 and 11 players are less likely to find each other in Multiplayer
Town Hall 9 and above
- All Skeleton hitpoints reduced
- Skeletons spawned from Witches no longer trigger traps
- Goblin level 6 has been moved to Town Hall 9 (was TH10)
- X-Bow levels 2-4 damage increased
Town Hall 8 and above
- Valkyrie damage increased, hitpoints decreased
- Valkyrie starts attacking much faster after reaching her target - give her a try!
- Wizard Tower levels 5-9 hitpoints increased, greatly increased at later levels
- Defending Troops (but not Heroes) flee from Poison Spells if they are standing idle
Town Hall 5 and above
- All Dark Spells brewing time decreased to 10 minutes
- All Elixir Spells brewing time decreased to 20 minutes
All levels:
- Battle time limit reduced to be 3 minutes per attack once again
- Revenge attacks award Star Bonus and League Bonus rewards
- New building constructions can no longer be cancelled (upgrades can still be cancelled)
War:
- Clan Wars matchmaking has been overhauled
- War sizes 35v35 and 45v45 have been removed to boost other war sizes
- New stat "War win streak" in Clan profile shows how many consecutive Clan War wins a Clan currently has
- War Events menu has been redesigned to be much more readable
- Number of remaining war attacks can be seen from the Clan War button when outside of the war map
- All replays can be viewed directly from My Team/Enemy Team summaries in War Details
- "Star button" has been replaced with a bigger "War Details" button on the bottom-right of the war map
Other:
- Builder Summary: Tap the Builder icon to see all in-progress construction
- Tap an entry in the builder summary to select it in the Village
- When attacking, army selection bar shows left/right scroll arrows if an undeployed unit or spell is hidden off-screen
- Tapping the Loot Cart shows how many resources are inside before collecting
- Resource storages have more visual states to indicate more clearly how full or empty they are
- Exploding traps indicate their area of effect more clearly in battle
- Battles now end automatically if only a Poison Spell is remaining, and no longer end automatically if only an Earthquake Spell is remaining
- More replays are stored in the Defense Log and Attack Log, and are available for longer
- Army Overview shows time until training/brewing is complete, also accounting for active boosts
- Player Profiles unlocked units area reorganized
Balancing Blog Series: March 2016 Update
Each update will now be accompanied by an in-depth explanation of the gameplay changes.Full details here!
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